In der Regel wird in im Zeitalter 2020 die Munition
hülsenlos zu Magazinen zusammengepresst. D. h. es gibt keine
Clips mehr die man laden müsste. Nachfolgende Liste mit der
Standard-Munition umfasst nur die Kaliber und Fabrikationen, die
in unseren Waffenlisten vorkommen. Lauflängen und Spezialmunition
für bestimmte Waffen (z. B. .38 Special oder .44 Magnum) werden
hier nicht behandelt. Munitionsveränderungen sind in grüner
Farbe in der Liste aufgeführt.
Skill: Weaponsmith |
Kaliber
und Verbesserungen |
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Bezeichnung |
Prinzip |
Armor-Red. |
Avail. |
Dam. |
Kal. |
Rge. |
Clip |
Cost |
Quelle |
|
00 (Shotgun) |
stand. |
--- |
C |
--- |
00 |
--- |
100 |
125 |
ncr73 |
|
10ga (Shotgun) |
stand. |
--- |
P |
--- |
10ga |
--- |
100 |
125 |
ncr73 |
|
10 mm |
stand. |
--- |
E |
--- |
10mm |
--- |
100 |
30 |
ncr73 |
|
11 mm (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
11mm |
--- |
100 |
36 |
ncr73 |
|
12ga |
stand. |
--- |
E |
--- |
12ga |
--- |
100 |
150 |
ncr73 |
|
12 mm |
stand. |
--- |
E |
--- |
12mm |
--- |
100 |
40 |
ncr73 |
|
14 mm (Pistol) |
stand. |
--- |
P |
--- |
14mm |
--- |
100 |
50 |
ncr73 |
|
20 mm (Heavy Weapon) |
stand. |
--- |
R |
--- |
20mm |
--- |
100 |
2.500 |
ncr73 |
|
.22 (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
.22 |
--- |
100 |
15 |
ncr73 |
|
.25 (Pistol & Machinepistole) |
stand. |
--- |
P |
--- |
.25 |
--- |
100 |
30 |
ncr73 |
|
.30 (Carbine) |
stand. |
--- |
P |
--- |
.30 |
--- |
100 |
60 |
ncr73 |
|
.357 (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
.357 |
--- |
100 |
36 |
ncr73 |
|
.38 (Pistol& Submachinegun) |
stand. |
--- |
E |
--- |
.38 |
--- |
100 |
15 |
ncr73 |
|
.380 (Pistol) |
stand. |
--- |
P |
--- |
.380 |
--- |
100 |
30 |
ncr73 |
|
.40 (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
.40 |
--- |
100 |
30 |
ncr73 |
|
.44 (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
.44 |
--- |
100 |
40 |
ncr73 |
|
.45 (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
.45 |
--- |
100 |
30 |
ncr73 |
|
4,73 (Rifle) |
stand. |
--- |
C |
--- |
4,73mm |
--- |
100 |
36 |
ncr73 |
|
5 mm (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
5mm |
--- |
100 |
15 |
ncr73 |
|
5,4 mm (Rifle) |
stand. |
--- |
C |
--- |
5,4mm |
--- |
100 |
40 |
ncr73 |
|
5,45 mm (Rifle |
stand. |
--- |
E |
--- |
5,45mm |
--- |
100 |
40 |
ncr73 |
|
5,5 mm (Rifle) |
stand. |
--- |
C |
--- |
5,5mm |
--- |
100 |
40 |
ncr73 |
|
5,54 mm (Rifle) |
stand. |
--- |
P |
--- |
5,54mm |
--- |
100 |
40 |
ncr73 |
|
5,56 mm (Rifle) |
stand. |
--- |
E |
--- |
5,56mm |
--- |
100 |
40 |
ncr73 |
|
5,7 mm |
stand. |
--- |
C |
--- |
5,7mm |
--- |
100 |
36 |
ncr73 |
|
6 mm (Pistol & Submachinegun) |
stand. |
--- |
C |
--- |
6mm |
--- |
100 |
15 |
ncr73 |
|
7 mm |
stand. |
--- |
P |
--- |
7mm |
--- |
100 |
40 |
ncr73 |
|
7,62 (Rifle) |
stand. |
--- |
C |
--- |
7,62mm |
--- |
100 |
40 |
ncr73 |
|
7,65 mm (Pistol& Submachinegun) |
stand. |
--- |
E |
--- |
7,62mm |
--- |
100 |
15 |
ncr73 |
|
7,7 mm (Rifle) |
stand. |
--- |
P |
--- |
7,7mm |
--- |
100 |
40 |
ncr73 |
|
9 mm (Pistol & Submachinegun) |
stand. |
--- |
E |
--- |
9mm |
--- |
100 |
30 |
ncr73 |
|
Arasaka |
9.8 |
stand. |
--- |
P |
6d6 |
9,8mm |
--- |
100 |
80 |
ncr73 |
|
Armor Piercing |
AP |
1/2 |
P |
1/2 |
div. |
--- |
--- |
x3 |
cp2020 |
|
Armor
Piercing Incendiary (3) |
API |
1/2 |
P |
1/2 |
div. |
--- |
--- |
x4 |
chrome2 |
|
Zusätzlicher
Schaden: 1. Runde 1d6, 2. Runde 1d6/2; Entzündungschance bei
brennbaren Materialien: 50% |
|
|
Colt-Mauser |
M2X Cannon |
EHI |
1/4 |
R |
--- |
20mm |
--- |
10 |
750 |
chrome2 |
|
kein Schaden: 1/2
Armor SP wurde erreicht, erleidet der Gegner 1/4 kinetischen Schaden |
|
|
Darra |
"Hollow-Nose"
5.5 |
manstop |
x2 |
P |
4d6+2 |
5,5mm |
--- |
100 |
120 |
chrome1 |
|
durchgehender Schaden:
x 1,5 |
|
|
5.5 |
stand. |
--- |
C |
4d6 |
5,5mm |
--- |
100 |
40 |
|
|
Dual-Purpose |
DP |
1/2 |
P |
1/2 |
div. |
--- |
--- |
x4 |
chrome2 |
|
Schaden: x1,5 ohne
Armor |
|
|
ET - Electrothermal
Ammo Enhancement (1) |
ET |
--- |
P |
+50% |
div. |
--- |
--- |
x2 |
chrome2 |
|
Federated Arms |
30-06 |
stand. |
--- |
E |
--- |
.30-06 |
--- |
100 |
40 |
ncr73 |
|
454 |
stand. |
--- |
E |
--- |
.454 |
--- |
100 |
40 |
|
|
FEN |
Cannon 17 |
stand. |
--- |
R |
--- |
17mm |
--- |
100 |
80 |
ncr73 |
|
Dz-55 Det-Web |
AP, Expl. |
1/2 |
C |
40 |
--- |
30 |
10 |
4.500 |
chrome2 |
|
H&K |
G-6 |
AP |
1/2 |
P |
5d6 |
6mm |
--- |
100 |
160 |
chrome1 |
|
Hohlkammermunition
(2) |
HO |
x2 |
R |
1/4 |
div. |
--- |
--- |
x3 |
henkman |
|
Kendachi
Fragmentation Flechette (3) |
AP, frag,
flech |
1/2 (SArm) |
E |
--- |
div. |
--- |
--- |
x5 |
chrome2 |
|
Malorian Arms |
Polyceramic Frags |
frag |
1/2 (SArm) |
P |
1d6/2 |
--- |
2d6/hit |
100 |
50 |
chrome1 |
|
Flechette |
AP, flech |
1/4 |
C |
1d6 |
10mm |
1d6/hit |
100 |
150 |
|
|
AP, flech |
1/4 |
C |
1d6+1 |
4mm |
100 |
100 |
150 |
|
|
Militech |
4.5 |
stand. |
--- |
R |
--- |
4,5mm |
--- |
100 |
40 |
ncr73 |
|
6.5 |
stand. |
--- |
C |
--- |
6,5mm |
--- |
100 |
40 |
|
|
50 |
stand. |
--- |
C |
--- |
.50 |
--- |
100 |
40 |
|
|
300 |
AP |
1/2 |
P |
--- |
.300 |
--- |
100 |
120 |
|
|
AM-3 |
EHI |
--- |
R |
--- |
30mm |
div. |
10 |
1.000 |
chrome1 |
|
bis 160 m 1/3 Schaden
(Acc 0), 160-800 m 23 Schaden (Acc +1), danch voller Schaden (Acc
0) |
|
Antipersonnel Flechette |
flech. |
--- |
C |
1d6 |
10ga, 25mm |
2d6/hit |
100 |
50 |
|
|
Crusher |
stand. |
--- |
C |
--- |
20ga |
--- |
100 |
80 |
ncr73 |
|
Micro-Missile |
stand. |
--- |
P |
4d6 |
--- |
Ø 2 m |
10 |
500 |
chrome2 |
|
AP |
1/2 |
P |
4d6 |
--- |
Ø 1 m |
10 |
750 |
|
|
HEP |
full |
P |
4d6+4 |
--- |
--- |
10 |
2.000 |
|
|
Schaden: 1/2 Real,
1/2 Stun, Armor hat keinen Effekt und erhält 2 Punkte Schaden |
|
|
Mini-Granaten |
HEP |
full |
C |
5d6 |
10ga, 25mm |
--- |
10 |
300 |
|
|
Schaden: 1/2 Real,
1/2 Stun, Armor hat keinen Effekt und erhält 2 Punkte Schaden |
|
|
incend. |
--- |
C |
div. |
10ga, 25mm |
Ø 1m |
10 |
300 |
|
|
Schaden: 4d6 1. Runde,
2d6 2. Runde, 1d6 3. Runde, Soft Armor erhält 2 Punkte Schaden |
|
|
off. frag. |
--- |
C |
5d6 |
10ga, 25mm |
Ø 3 m |
10 |
250 |
|
|
def. frag |
--- |
C |
2d6+1 |
10ga, 25mm |
Ø 3 m |
10 |
200 |
|
|
Smoke/Tear |
--- |
C |
gas |
10ga, 25mm |
Ø 3 m |
10 |
200 |
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|
Schadenbeschreibung
siehe cp2020 |
|
|
Concussion |
1/3 |
C |
3d6 |
10ga, 25mm |
Ø 4 m |
10 |
150 |
|
|
nur Stun-Schaden |
|
|
Flash |
--- |
C |
div. |
10ga, 25mm |
Ø 5 m |
10 |
150 |
|
|
1/2 Stun-Save; Schaden:
-4 REF & Awareness (5 Runden) |
|
|
Slug |
Stun |
1/2 |
R |
3d6 |
00 |
--- |
10 |
150 |
|
|
Nova Arms |
338 |
stand. |
--- |
P |
--- |
.338 |
--- |
100 |
30 |
ncr73 |
|
Pursuit Security Inc. |
Stun-Dart |
stun |
--- |
C |
stun-1 |
.45 |
--- |
100 |
50 |
chrome1 |
|
Web |
carbosteel |
--- |
C |
entangle |
--- |
--- |
10 |
100 |
|
|
Det-Web (Fen Dz-55) |
AP, Expl. |
1/2 |
C |
40 |
--- |
30 |
10 |
4.500 |
chrome2 |
|
Rheinmetall |
Railgun Projektil |
AP |
1/4 |
R |
1/2 |
--- |
--- |
10 |
2.400 |
chrome2 |
|
Riff |
474 Spezial |
stand. |
--- |
R |
--- |
.474 |
--- |
100 |
80 |
Corn |
|
"Snakebite" |
AP,
frag, flech |
1/2 |
R |
100% |
div. |
--- |
--- |
x10 |
|
|
Rostovic Rocket |
HE |
--- |
P |
5d6 |
30 mm |
Ø 3 m |
6 |
200 |
chrome1 |
|
Rubber
Bullets |
RB |
--- |
E |
stun |
div. |
--- |
--- |
1/3 |
chrome2 |
|
Schaden: über
3m nur Stun, sonst 1/2 Real, 1/2 Stun |
|
|
Shotgun Shells |
Stinger 12ga |
RB |
--- |
E |
stun |
12ga |
--- |
100 |
45 |
chrome2 |
|
Schaden: über
3m nur Stun, sonst 4d6 |
|
|
Stinger 10ga |
RB |
--- |
E |
stun |
10ga |
--- |
100 |
60 |
|
|
Schaden: über
3m nur Stun, sonst 5d6 |
|
|
Gas |
Gas |
--- |
C |
div. |
div. |
Ø 2 m |
100 |
100 |
|
|
Flare |
Flare |
--- |
E |
2d6+2 |
div. |
--- |
100 |
120 |
|
|
Beleuchtet
einen Bereich von Ø 30 m und verurscht jede Runde 1d6/2 Feuerschaden |
|
|
Smoke |
cloud |
--- |
E |
--- |
div. |
Ø 3 m |
100 |
80 |
|
|
Flash |
Flash effect |
1/4 (HArm) |
C |
4d10 |
|
25m x 3m |
100 |
150 |
|
|
Schaden: nur
Stun; 1d10 Minuten Blendung; Glas Ø 10 m wird zerstört. |
|
|
Stein & Wassermann |
Model F 13 |
HEP |
full |
P |
4d6+2 |
13mm |
100 |
100 |
160 |
chrome1 |
|
Schaden: 1/2 Real,
1/2 Stun, Armor hat keinen Effekt und erhält 2 Punkte Schaden |
|
API |
1/2 |
P |
4d6+3 |
13mm |
100 |
100 |
160 |
|
zusätzlicher
Extra-Schaden: 1. Runde nach Treffer 1d6; 2. Runde 1d6/2; Armor wird
niht abgezogen |
|
Acid Shell |
--- |
P |
--- |
13mm |
100 |
100 |
200 |
|
"Tri-Star" |
buckshot |
--- |
C |
2d6 |
.410 |
1d6/2 hit |
100 |
125 |
chrome2 |
|
Texas Arms |
GyroJet |
|
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|
9mm |
|
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|
Tsunami Arms |
3,5 FF |
stand. |
--- |
R |
--- |
3,5FF |
--- |
100 |
80 |
ncr73 |
|
Frag. Flechette (Kendachi) |
AP, flech |
1/2 (SArm) |
R |
1d6+2 |
5,3mm |
--- |
100 |
250 |
|
|
Flechette |
AP, flech |
1/4 (SArm) |
P |
1d6+2 |
5,3mm |
--- |
100 |
150 |
chrome2 |
|
JellSlugs |
RB |
stun |
P |
2d6+2 |
5,3mm |
--- |
100 |
42 |
|
|
Schaden: über
3m nur Stun, sonst 1/2 Real, 1/2 Stun |
|
|
Gas |
cloud |
2 Rds. |
P |
div. |
5,3mm |
2 |
100 |
100 |
|
|
Practice |
plastic |
--- |
P |
1d6-1 |
5,3mm |
--- |
100 |
15 |
|
|
Ramjet |
stand. |
--- |
P |
--- |
8,5mm |
--- |
100 |
80 |
chrome1 |
|
Bemerkungen |
--- |
keine Veränderung |
(1) |
Funktioniert nur mit Mantelgeschossen (i.d.R. Waffen
20. Jhr. und kann mit anderen Verbesserungen kombiniert werden. |
(2) |
Hohlkammermunition kann mit Gift, Drogen oder Säure
gefüllt werden, und sie kann auch mit anderen Verbesserungen
kombiniert werden. |
(3) |
Funktioniert nicht mit Electrothermal Enhancement. |