"Du musst ein hirnverbrannter gottverdammter Zigeuner sein; komst
mit einem Messer zu einer Schießerei" - Sgt. John McCoolidge (NCPD)
In der Regel hat man mit einer Nahkampfwaffe selten eine Chance
einen Kampf zu seinen Gunsten ausgehen zu lassen, wenn der Gegner
eine Feuerwaffe besitzt, genug Reichweite hat und sich nicht zu
dämlich anstellt. Glücklichwerweise treten diese drei
Zustände nicht immer gleichzeitig ein. Eigentlich tritt gemäß
dem Regelbuch kein Skill in Kraft für den Angreifer. Die letzte
Entscheidung überlassen wir wie immer dem Spielleiter.
Skill: Melee, Fencing, Martial Arts, Brawling |
Melee
Weapons |
|
Bezeichnung |
WA |
Conc. |
Avail. |
Dam. |
Kal. |
#Shots/M |
ROF |
Rel. |
Rge. |
Cost |
Quelle |
|
Axt |
-1 |
N |
C |
2d6+3 |
AP Soft |
--- |
1 |
--- |
--- |
20 |
CP2020 |
|
Drug-A-Thug |
0 |
P |
C |
spez. |
--- |
5 |
1 |
--- |
--- |
150 |
Chrome2 |
|
Dynamic Chain Axe |
-2 |
N |
P |
4d6 |
AP Soft |
--- |
1 |
ST |
2 m |
200 |
mockery |
|
Dynamic Gash Fist Handschuh |
0 |
P |
P |
spez. |
--- |
--- |
1 |
ST |
--- |
800 |
mockery |
|
Excalibur Nightstick (Tasertype
/ Spacetype / Basictype) |
0 |
J |
P |
Stun
Gas
2d6+3 |
--- |
8
6
--- |
1
1
--- |
ST |
--- |
80 |
Blackhand |
|
Ikari Razor Handschuh |
0 |
P |
C |
1d6/2 |
--- |
--- |
1 |
--- |
--- |
50 |
karsten |
|
IMI "Chainknife" |
0 |
J |
P |
2d6+1 (1) |
AP Soft |
--- |
1 |
VR |
--- |
120 |
Chrome2 |
|
ITB Flick Sense |
+1 |
N |
P |
4d6 |
--- |
--- |
1 |
ST |
2 m |
500 |
mockery |
|
Karatand Handschuh |
0 |
P |
P |
spez. |
--- |
--- |
1 |
VR |
--- |
175 |
mockery |
|
Kendachi Monowhip |
0 |
J |
P |
2d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
ST |
1-3 m |
350 |
Chrome2 |
|
Kettensäge |
-3 |
N |
C |
4d6 (1) |
AP Soft |
--- |
1 |
--- |
2 m |
80 |
CP2020 |
|
Keule |
0 |
N |
C |
1d6 |
--- |
--- |
1 |
--- |
--- |
--- |
CP2020 |
|
Messer |
0 |
P |
C |
1d6 |
AP Soft |
--- |
1 |
--- |
--- |
1-20 |
CP2020 |
|
Naginata |
0 |
N |
P |
3d6 |
AP Soft |
--- |
1 |
--- |
2 m |
100 |
CP2020 |
|
Nomad Smartwhip |
0 |
J |
C |
1d6+2 +Str |
--- |
--- |
1 |
ST |
3 m |
600 |
Blackhand |
|
Nunchaku |
0 |
L |
C |
3d6 |
--- |
--- |
1 |
--- |
--- |
15 |
CP2020 |
|
Orchid |
0 |
P |
E |
3d6+2 |
--- |
--- |
1 |
VR |
--- |
175 |
mockery |
|
Schlagring |
0 |
P |
C |
1d6+2 |
--- |
--- |
1 |
--- |
--- |
10 |
CP2020 |
|
Slamdance Inc. Spawnblade Knife |
0/+1 |
J |
P |
spez. |
--- |
--- |
1 |
ST |
--- |
450 |
Chrome2 |
|
SPM-1 Kampfhandschuh |
-2 |
N |
P |
3d6 / 2d6 |
--- |
--- |
1 |
VR |
--- |
900 |
CP2020 |
|
Taschenmesser |
0 |
P |
C |
1d6/2 |
AP Soft |
--- |
1 |
--- |
--- |
15 |
CP2020 |
|
Taser II |
0 |
P |
C |
Stun |
--- |
--- |
2 |
VR |
--- |
100 |
Chrome2 |
|
Techtronica Black-Zap Handschuh |
0 |
P |
C |
Stun |
--- |
6 |
1 |
ST |
--- |
90 |
Chrome1 |
|
Tonfa |
0 |
L |
C |
3d6 |
--- |
--- |
1 |
--- |
--- |
15 |
CP2020 |
|
Vorschlaghammer |
-2 |
N |
C |
4d6 |
--- |
--- |
1 |
--- |
--- |
20 |
CP2020 |
|
Fencing
Weapons |
|
Bezeichnung |
WA |
Conc. |
Avail. |
Dam. |
Kal. |
#Shots/M |
ROF |
Rel. |
Rge. |
Cost |
Quelle |
|
Dynamic Vibro Sabre |
0 |
N |
P |
4d6 |
--- |
--- |
1 |
ST |
--- |
400 |
mockery |
|
Kendachi M-33 Powersword |
0 |
L |
R |
4d6 |
AP 1/4 Soft
AP 1/2 Hard |
--- |
1 |
ST |
--- |
860 |
Chrome1 |
|
Kendachi Monokatana |
+1 |
N |
R |
4d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
VR |
--- |
600 |
CP2020 |
|
Kendachi Monoknife |
+1 |
P |
P |
2d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
VR |
--- |
200 |
CP2020 |
|
Kendachi Mononaginata |
+1 |
N |
P |
4d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
VR |
2 m |
300 |
CP2020 |
|
Kendachi Monosword Cane |
+1 |
L |
P |
3d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
VR |
--- |
350 |
Blackhand |
|
Kendachi Mono-Two |
+1 |
J
N |
P
R |
2d6
4d6 |
AP 1/3 Soft
AP 2/3 Hard |
--- |
1 |
VR |
--- |
650
700 |
Blackhand |
|
Microfilament Machete |
+1 |
N |
R |
4d6 |
--- |
--- |
1 |
VR |
--- |
1000 |
mockery |
|
Schwert |
0 |
N |
C |
2d6 |
AP Soft |
--- |
1 |
--- |
--- |
20-200 |
CP2020 |
|
Bemerkungen |
(1) |
der SP der Armour reduzuert
sich um 2 Pukte pro Treffer |